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- on mouseDown
- go("q2hand")
- set the cursor of sprite 38 to [43, 44]
- end
-
- on mouseUp
- if sprite 38 intersects 24 then
- set the castNum of sprite 38 to cast "dead sea.a"
- set the moveableSprite of sprite 38 to 0
- set the locV of sprite 38 to 240
- set the locH of sprite 38 to 320
- set the cursor of sprite 38 to -1
- updateStage()
- else
- set the locV of sprite 38 to 240
- set the locH of sprite 38 to 320
- set the cursor of sprite 38 to [41, 42]
- updateStage()
- end if
- go("q2")
- end
-